I have mentioned the Game Maker Marketplace in other articles and have shown off a GIF or two from my Rope + Water Physics Platformer Engine.
Many of you have been suggesting that I just make a large “feature-complete” advanced engine that has all of the platformer bells and whistles that you could ask for. Tonight, I started working on that.
Here is my current to-do list. Feel free to suggest additions!
– Basic player movement (idle, run, jump, wall jump/slide, ladder climb)
– Gamepad support
– Pixel perfect collision support
– Slope functionality
– Push/pull blocks
– Moving platforms (horizontal + vertical)
– Springs
– Conveyor belts
– Ice and surfaces with varying friction values
– Switches that trigger events
– Doors connecting rooms
– Room edges that connect rooms
– Camera follows target
– Screenshake
– Spikes, lava, quicksand, and other hazards
– Player death with room fade-in/out
– Sprite skewing and procedural animation example(s)
– Basic transition and particle example(s)
So far, so good
-Z
Are you trying to make me abandon the Unity?
Add a time-freeze and a shooting mechanic and I’m sold.
Also, would be good “joints functions”.
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That was something else I was considering. Full-blown metroidvania concepts added in.
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I’d like to request Mario blocks and enemies and Donkey Kong barrels. It would be good if it could export to html 5 and steam workshop as well (without the extensions) although that might be asking a lot idk. I think devs will pay more money for this engine as it is really saving them a lot. Thanks so much for your help I have been struggling alone for years waiting for an engine like this to use to build my dream projects.
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Yes, I think I’m going to add a lot of classic game mechanics. Metroid shooting and charge shot. Mario blocks. Maybe a morph ball? Maybe braid rewind? We’ll see.
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Super excited for this! I’d really like support for character dialogue.
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