I’ve decided to break up the engine a bit. The feature list was getting pretty huge and I really want the engine(s) to be affordable. To avoid charging a crazy premium, I thought that I’d just be discrete about the contents of each pack and separate them into segments that can be less expensive.
Anyway, the first installment will be an action-platformer with an emphasis on a complex player object. I want to find a balance between Castlevania, Volgarr, Zelda II, and maybe some Dark Souls influences.
Player object Idle Run Jump Wall Jump Wall Slide Dodge Roll Sword Jab Sword Combo Aerial Sword attack(s) Block Interactive Terrain Grass sways Grass can be cut Grass can be burnt Water Puddles Rain Enemy Examples More..?
I’ll post more as I work on things. Some of you may have seen this via Twitter, but this is what it looks like currently!