It has been an entire month since I have made any kind of update here on ZBG. As most of you know, I have been working towards wrapping up the expanded version of my 2D platformer project, INK. I am happy to finally announce that INK will be coming to Steam and itch.io this Wednesday, August 5th, 2015! Note that the Mac and Linux builds are in the works. Wednesday will strictly be a Windows PC release. If anyone has access to machines and would like to assist us in building, exporting, and testing…please let me know!
Prior to being Greenlit for release via Steam, INK was entirely a solo project (aside from one musical track that Benjamin Burnes allowed me to use). Over the last month or so, I have been working with Alejandro Hitti, Fellipe Martins, and Vincent Rubinetti to bring this project to completion.
Ale and I have been close friends for a few years now. He handles all of my PR, marketing, budgeting, and other producer roles. He also helped code our Steam API integration, achievements, etc. Fell is doing concept art and a lot of overall art direction for another upcoming project of ours. He came on board to promotional art for INK as well as our Steam cards, wallpapers, and more. You can see one of his banners above. Lastly, Vince fleshed out the project entirely by composing six original tracks and a few dozen more sound effects. What started as a solo/pet project, really pulled together into something great due to the help of these people!
I’m looking forward to posting a several part post-mortem after we get through our big press release over the next few days. I want to dive into sales numbers, marketing strategies, WHY I made INK, and really anything else that people want to know!
Lastly, Ale was responsible for putting together our release trailer. I hope that you all enjoy the trailer and know that the entire team appreciates your continued support more than anything. INK was somewhat of an experiment and I am extremely pleased with the response that we have received!