I hope that you are making the most of your day! Today was a great day. Late tonight (early this morning…?), I finally finished all of the design tests and interview materials that I had acquired over the past two to three weeks of applying for AAA games studio positions. I suppose that I can expect some followup interviews within the coming week, but for now, I feel this renewal and freshness that I honestly do not recognize. I feel that everything I have worked on until now has either shipped or found closure. I am ready for the next leg of my career.
The future of Spaceboy Games is uncertain at this point. Sandy is working at Yacht Club Games (congrats again, brother), Fellipe has some awesome projects in the works, and I am talking to some large studios. However, Spaceboy Partners is STOKED about working on Pepper Grinder with Riv Hester. I cannot commit to my initial release window, but I can say that you will see this game on Steam by Q1 2018. It is going well, and I am excited to be a part of it. I will let Pepper Grinder speak for itself.
It’s fucking great, right?! Pepper Grinder is an action platformer designed to be alot like oldschool Nintendo titles like Donkey Kong Country, Yoshi’s Island, and Super Mario World. Pepper uses her drill (Grinder, obviously) to plow through layers of soft dirt and launch herself into the air as she maneuvers herself across the landscape of each level. Riv is beginning to incorporate new mechanics like a grappling hook, water levels, and large floating balloons to ricochet off of. I am beginning to plan our PR/marketing strategies and will soon start talking about the project more aggressively. Feel free to reach out to myself or Riv if you’d like to know more, want to request an interview, or if you are a member of the press in need of an early build. Regardless, please keep your eyes peeled for more of Pepper Grinder, by Riv Hester.
In 2015 I made a game called, INK. It was a small project with a brief development timeline. However, it was far more successful than I could have ever hoped for. I am incredibly appreciative of that and my experiences during development and the aftermath definitely shaped me as a developer. Recently, I partnered with Amazon on a project that is quite new to me. I am going to be writing a series of eBooks about INK! This content will cover the development process, my approach to design, a peek inside of the code and how I created some of the effects, and the process necessary to work with Amazon and port the game to their Fire TV platform. I cannot tell you much else about this today, but I am incredibly excited for the opportunity. I will update all of you with details and release information as soon as I am able!
For now, these are my focus. I am working with Riv on Pepper Grinder and I am working with Amazon on this book about INK. I have a pile of prototypes that I am tinkering with, but have yet to pull the trigger on any of those. One of them will likely become the next Spaceboy Games project, but that has yet to be seen. Another update very soon with results of the job search and how that relates to the projects that I am taking on! Thanks, everyone.
Until next time,